Written
by Christopher Brookmyre
Released:
7th February 2013. Published by: Orbit.
384
pages, £17.99
Heaven is a prison.
Hell is a playground. Would it be your ultimate fantasy to enter the world of a
video game? A realm where you don't have to go to work or worry about your
health; where you can look like a hero or a goddess; where you can fly space-ships,
slay dragons, yet all of it feels completely real. A realm where there are no
consequences and no responsibilities. Or would it be your worst nightmare?
Stuck in an endless state of war and chaos where the pain and fear feels real
and from which not even death can offer an escape. Prison or playground. Heaven
or hell. This is where you find out. This is white-knuckle action, sprawling
adventure, merciless satire and outrageous humour like you've never
experienced. This is Bedlam.
Brookmyre has a long, fairly distinguished career as a
novelist behind him, and indeed, has been held up as the defining writer of
Tartan Noir, but ‘Bedlam’ represents his first real foray into the realms of
speculative fiction. Most of his books – and, it must be said, his best ones –
have been biting satires; his debut, ‘Quite Ugly One Morning’, dealt with
corruption in the NHS, while his later ‘Boiling a Frog’ tore apart both the
Scottish Parliament and the Catholic Church – although it’s worth noting that
he’s equally happy satirising psychics and mediums as he is the Establishment. For
all of that though, it has been very clear that he is something of a geek. For
every satire he writes, he tends to follow up with a parody of something. ‘One
Fine Day in the Middle of the Night’, for example, combines a school reunion
with Die Hard on an oil rig/holiday resort.
Most pertinently though, are his more recent works. ‘Attack
of the Unsinkable Rubber Ducks’ made a character’s devotion to Joss Whedon’s ‘Firefly’
almost a plot point, while ‘Pandaemonium’ re-trod some of the religious ground
from ‘Boiling a Frog’, and teamed it up with a bunch of school kids suddenly
having to live through a real-world ‘Doom’, chainsaws, shotguns and all. In ‘Bedlam’,
this is taken to a whole new level (pun sort of intended).
As the summary suggests, ‘Bedlam’ is a book about
videogames. Specifically, what would happen if you woke up one day to find that
you were a character in one? That might depend on a couple of things. If you
were a gamer yourself, you might quickly realise what was going on,
particularly if, like our hero Ross, you were familiar with the game in which you
woke up. If not, then…well. It’s probably not going to go well for you. How would
you cope if you went from being an accountant in Leicester to a cyborg alien on
the wrong side of a galactic war? Of course, you might not wake up in a super
violent first person shooter. You might wake up in, say, ‘Grand Theft Auto’. Or
‘Dark Souls’. And leaving aside all the other sorts of games which revolve
around committing extreme violence against others, one suspects that too long
spent jumping around in the world of a ‘Crash Bandicoot’ or a ‘Rayman’ would
have dramatic effects on your sanity, to say nothing of having nothing to do
but drive around a racing track all day, every day for the rest of your life.
It is this part of the book that is the most successful. Brookymre
clearly knows his stuff, and as a writer extremely skilled with dark humour,
not to mention the best place to deploy a swear word in any given sentence, the
laughs come thick and fast. It helps that Ross is an engaging, relatable
character, driven more by the desire to get his life back on track than he is
to solving the mystery of just what is going on. It’s great fun, intriguing and
well written; however, it must be admitted that a lot of the enjoyment to be
had may be dependent on how many references you get, although the only other
person I know who has read it is not a gamer, and thoroughly enjoyed it
nonetheless.
For the most part, the mystery – or at least the central one
– is well developed, as you’d expect from a writer with sixteen other books
under his belt. It also draws on some interesting philosophical aspects, mostly
relating to Nick Bostrum’s Simulation Argument: “at least one of the following propositions is true: (1) the human
species is very likely to go extinct before reaching the posthuman stage; (2)
any posthuman civilization is extremely unlikely to run significant number of
simulations or (variations) of their evolutionary history; (3) we are almost
certainly living in a computer simulation. It follows that the naïve
transhumanist dogma that there is a significant chance that we will one day
become posthumans who run ancestor-simulations is false, unless we are currently
living in a simulation.”
This is mostly relevant to the B plot, and while
interesting, it isn’t given enough time to satisfactorily develop. Hints are
given, but they focus on characters we barely know, or who are completely
divorced from the rest of the book. In all fairness, developing this side of
things more or earlier would have rather spoiled other aspects of the book, but
it is still hard not to feel that the ending was a bit out of left field.
Still, this should not put you off from reading the book. Brookmyre
is a fine writer, and if nothing else it will tickle your funny bone. And if
you haven’t read his other books, check them out as well.
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